I've launched and helped release video games across many platforms, and genres. Here are all of them in their entirety.

(This page is under construction, please don't mind the mess)

Palia

Worked at Singularity 6 on an Unreal Engine 5 powered cozy community sim MMO.

Working with Unreal C++, Blueprint, and rare use of Python. Working on a bit of everything, Interactables, Gatherables, Crafters & Cooking, AutoCrafters, Gardening, Equipables like Axe and Pickaxe & Cooking props, Chara...

Continue reading...

C++, game scripting, and Lua. Worked on weapons, gadgets, scorestreaks, single engineer who worked with scripters on Combat Training. Helped out across MP and ZM. Well after ship helped out with scene scripting on Black Market, and fixed UI bugs.

Continue reading...

Vrideo

Vrideo

Created prototype C++ HTTP video & audio streamer plugin with FFmpeg on Win32, and made sure it worked with HTC Vive and Oculus Rift.

Created C++ HTTP video & audio streamer wrapper for PS4 that could play 4k up to 60fps while fighting Unity for CPU and graphics memory, and made sure it...

Continue reading...

Firefall

Firefall was an ambitious free-to-play open world MMO shooter.

I had a late start on this project: we were working to launch it into the Chinese market, eventually PS4, and things happened. The last feature I was working on was a time dilation bubble, which was pretty cool.

Continue reading...

Trove

Trove is a voxel dungeon and building MMO with crafting.

We ported Trove from PC to XBox One and PS4. I helped out a lot on porting the UI and helping get Iggy Flash and Actionscript lib to work for our needs. Setup images inline with text, and worked around weird Iggy Flash quirks. I worked with a designer on setting up the control scheme, configurable control schemes via ini, and simple aim assist for enemy/shootable targetting.

Continue reading...

StarCitizen

Star Citizen is a first person space simulation MMO providing ship and squad combat experiences, where battles can happen anywhere at any time.

I handled player rotation and movement, including making CryEngine support zero- gravity player movement. Implemented magnetic boots (internally praised...

Continue reading...

Cars - Hotshot Racing

Cars: Hotshot Racing is a Java 1.2 game for Android and flip phones.

Using Java with the C preprocessor worked on: gameplay/GUI elements, took over archaic tutorialsystem, implemented cross game promo screen, hooked up tracking library, fixed z-order drawing, worked on Pythonscripts and C# tools...

Continue reading...

[Discontinued game name here] was to be a freemium city builder with some adventure elements for iOS with heavy social integration.

I was heading up a 2.5D game using Gameloft's 3D engine, hooking in new libs as we needed them for Win32 and iOS, maintaining device builds (making sure iOS project w...

Continue reading...

Ice Age Village

Ice Age Village is a freemium city builder for iOS with social integration.

I added seamless GL Live log-in, integrated GL Live 2 since other coders were having problems, and added a monetary mini-game called Swipe to Collect. I also ported my dynamic sprite loading/unloading from Cosmic Colony t...

Continue reading...

Cosmic Colony

Cosmic Colony is a freemium city builder for iOS with social integration.

I was in charge of the tutorial system and tutorials, created the animated tutorial texts with useful timing tweaks to create an interesting flow, packing and hooking in sounds, modifying our game data tool in Action Scri...

Continue reading...

Helped release the game on Android and iOS.

Continue reading...

Club Penguin

Club Penguin: Herbert's Revenge is a fun point and click puzzle game, modeled after the online version.

Programmed a lot of story sequences and puzzles, added a scripting queue system, and fixed bugs.

Continue reading...

World of Zoo

World of Zoo is a zoo sim for kids.

I fixed bugs, created a crocodile tooth brushing mini-game (which is pictured on the back cover), worked on the toy placement/throwing mechanics and physics, etc.

Continue reading...

Ben 10 Alien Force: Vilgax Attacks. This studio worked on lots of titles, so it wasn't uncommon to have people like myself help out where help was needed. The one thing I can remember, I worked on the advanced unlockable, Master Controls.

Continue reading...

Style Lab: Jewelry Design. This studio worked on lots of titles, so it wasn't uncommon to have people like myself help out where help was needed.

Continue reading...